Weatherlings is a creature battler powered by real weather. Every battle replays a real forecast hour by hour. The trick isn’t the weather you see now — it’s reading the trend to predict what’s coming next, because that’s when your move lands.
You always observe the current conditions, but the card you play resolves under the weather 6 hours later — the reading you have to forecast. A fire move you line up for a warm afternoon fizzles if a cold front rolls in first. Both players face the exact same weather, so the only edge is how well you read it.
Every creature has a type. A creature is vulnerable — it takes +25% damage — when it’s caught in its opposite weather. So a Hot creature hit during a freeze takes extra, and a Wet creature is exposed in a dry spell.
Weather is fixed and game-wide: above 80°F is hot, below 40°F is cold; rain makes it “wet,” a dry day is “dry.” (A Normal type has no weakness.)
Add one creature from your hand to your field, or skip. Your pick is hidden — your opponent does the same at the same time. You build up a team over the battle (up to four creatures); they stay on the field until knocked out.
Both fields are revealed, so you now see what your opponent just put down before you commit to anything.
Pick one creature to attack with, choose its move and a target, and forecast the next reading. Everything resolves under that +6h weather. A correct forecast earns you a bonus that round.
You don’t get live data — you get the recent hours and have to extrapolate. Open the Weather Lab during a battle to study trends: temperature, pressure and precip charts, an hour-by-hour table, and regional maps (radar, temperature, cloud, pressure). Guess the +6h temperature (within a degree) and precip type and you claim that round’s reward — a random boost like +25% attack, +10 defense, or bonus points.
Subzero (base 30) in freezing weather: 30 +20 (below 32°F) = 50, then +25% because the target was a heat creature caught in the cold → 63 damage. That scores 6 points (63 ÷ 10) and, if it KOs, +10 → 16 points.
Reminder: above 80°F is hot, below 40°F is cold — fixed for every creature.
Win battles to earn ⚡ Bolts and experience. Spend Bolts in the Shop to collect creatures into your trunk, then assemble Decks. Because you can’t choose the arena or season, the real skill is keeping a deck ready for any weather.