Absolute Zero
40HP
Light healing to one of your creatures.
A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.
53 creatures to collect.

Light healing to one of your creatures.
A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.

A wet attack that can be used in all conditions, but doubles its strength when raining

A dry attack that can be used only when it is not raining and temperatures are above 70°F.

A dry attack that can be used only when it is not raining and temperatures are above 70°F.
Medium healing to one of your creatures.

A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.
Light healing to one of your creatures.

A normal attack that can be used in all conditions.
Light healing to one of your creatures.
A cold attack that can be used when temperatures are below 60°F. Doubles in damage when temperatures are below 40°F.

A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.
A weak attack that can be used in all conditions.

A weak attack that can be used in all conditions.
Medium healing to one of your creatures.

A wet attack that can be used only when it is raining.
A wet attack that can be used in all conditions, but doubles its strength when raining

A weak attack that can be used in all conditions.
Char your opponent when above 60°F.
Burn your enemy with rage when above 70°F.

A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.

A normal attack that can be used in all conditions.
Medium healing to one of your creatures.

Medium healing to one of your creatures.
A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.
A strong attack that can be used in all conditions.

A reliable strike in any weather.
Light healing to one of your creatures.

A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.
A dry attack that can be used only when it is not raining and temperatures are above 70°F.

A weak attack that can be used in all conditions.
A dry attack that can be used only when it is not raining and temperatures are above 70°F.

A normal attack that can be used in all conditions.
Light healing to one of your creatures.

A normal attack that can be used in all conditions.
A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.

A fiery attack that can be used when temperatures are above 50°F. Add 10 more damage when temperatures are above 65°F.
A dry attack that can be used only when it is not raining and temperatures are above 70°F.
Light healing to one of your creatures.

A weak attack that can be used in all conditions.
Fry your opponent when above 50°F.
Burn your enemy with rage when above 70°F.

Medium healing to one of your creatures.
A wet attack that can be used in all conditions, but doubles its strength when raining
A strong attack that can be used in all conditions.

Medium healing to one of your creatures.
A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.
A strong attack that can be used in all conditions.

A wet attack that can be used only when it is raining.

A hot attack that can be used when temperatures are above 60°F. Add 20 more damage when temperatures are above 80°F.

A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.
Light healing to one of your creatures.

A wet attack that can be used only when it is raining.
Light healing to one of your creatures.

A normal attack that can be used in all conditions.
Light healing to one of your creatures.

A hot attack that can be used when temperatures are above 60°F. Add 20 more damage when temperatures are above 80°F.
Light healing to one of your creatures.

A fiery attack that can be used when temperatures are above 50°F. Add 10 more damage when temperatures are above 65°F.

A weak attack that can be used in all conditions.
A fiery attack that can be used when temperatures are above 50°F. Add 10 more damage when temperatures are above 65°F.
Medium healing to one of your creatures.

Light healing to one of your creatures.
A wet attack that can be used in all conditions, but doubles its strength when raining
A wet attack that can be used only when it is raining.

A cold attack that can be used when temperatures are below 60°F. Doubles in damage when temperatures are below 40°F.

A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.

Artillery — hits EVERY enemy creature.
A weak attack that can be used in all conditions.

A strong attack that can be used in all conditions.
A wet attack that can be used only when it is raining.
Medium healing to one of your creatures.

A strong attack that can be used in all conditions.
Medium healing to one of your creatures.

A cold attack that can be used when temperatures are below 60°F. Doubles in damage when temperatures are below 40°F.
A freezing attack that can be used when temperatures are below 45°F. Add 20 damage when temperatures are below 32°F.
Medium healing to one of your creatures.

The almanac rewards a precise forecast: +12 within 3°F, +25 within 1°F, +8 for the right sky (clear/rain/snow).
Medium healing to one of your creatures.

A quick double hit in any weather.
Accurate forecast adds damage: +10 within 3°F, +20 within 1°F, +5 for the right sky (clear/rain/snow).

Roast your target in flames. Do an extra 25 damage when temperatures are 80°F-100°F.
Burn your enemy with rage when above 70°F.

Bake your target in a heat wave. Do an extra 25 damage when temperatures are 65°F-85°F.
Throw a flaming ember when above 60°F.

A fiery attack that can be used when temperatures are above 50°F. Add 10 more damage when temperatures are above 65°F.
A hot attack that can be used when temperatures are above 60°F. Add 20 more damage when temperatures are above 80°F.
Light healing to one of your creatures.

Medium healing to one of your creatures.
A dry attack that can be used in all conditions, but deals and extra 10 damage when it is not raining.
A normal attack that can be used in all conditions.

Attack with floating ice crystals when temperatures are below 35°F
Light healing to one of your creatures.

Chuck desert rocks at the target when it is dry and above 70°F
Light healing to one of your creatures.

A devastating freeze — strongest below 32°F, unusable above 50°F.
Reads the front. Accurate forecast adds damage: +10 within 3°F, +20 within 1°F, +5 for the right sky (clear/rain/snow).
Medium healing to one of your creatures.

A hard-hitting whirlpool that is only effective when there is precipitation
Light healing to one of your creatures.

A heavy hit, reliable in any weather.
Medium healing to one of your creatures.

Exhale flames when temperatures are above 75°F
Light healing to one of your creatures.

Summon an illusory rain when conditions are dry and temperatures are between 40°F-45°F
Summon an illusory rain when conditions are dry and temperatures are between 45°F-50°F
Summon an illusory rain when conditions are dry and temperatures are between 50°F-55°F

Call forth a tornado of flame when temperatures are between 70°F-75°F
A weak attack that can be used in all conditions.

Call forth a flood of snow when temperatures are between 35°F-40°F
A weak attack that can be used in all conditions.

Call forth a icy storm when there is precipitation and it is between 30°F-40°F
Call forth a fiery storm when there is precipitation and it is between 65°F-75°F